News

2.0.3 released

  • Disabled scaling on Windows
  • Reduced exit warning time
  • Improved achievements file handling
  • Updated Flatpak runtime version
  • Updated appstream xml

2.0.2 released

  • Explosion particle fix
  • Collision response fix
  • Minor minimap fix

2.0.1 released

  • Minimap can now be cycled off
  • Updated fist melee animation
  • Minor map fixes
  • Minor graphical fixes
  • AppData xml fixes

2.0.0 released

  • Updated engine to use ae, which adds SDL2, OpenGL 3.3, and OpenAL support
  • Optimized rendering code and added support for high refresh monitors
  • Added per-pixel lighting and day/night cycle
  • Completely redesigned interface and added support for different screen resolutions
  • Reworked all game content and added new weapons, armor, monsters, mods, skills and gameplay mechanics
  • Reworked campaign mode to have eight new levels for a total of ten
  • The game now gets harder with every campaign completion
  • Inventory is bigger and can now hold gear
  • Added gear slot for melee weapons and separate hotkey for melee attacks (Mouse button 4 by default)
  • Added melee animations
  • Reworked skill system to have 10 attributes that affect various player stats
  • Rewrote and optimized AI code
  • Aiming (Hold right-click) now lowers recoil and increases accuracy regen
  • Added minimap and hotkey for full map view (Tab by default)
  • Added sprinting and a stamina bar (Hold A by default)
  • Added a flashlight (V by default)
  • Items in the world can be picked up or moved with the mouse while the inventory is open
  • Gear can now be equipped by right-clicking the item in the inventory or world
  • Gear now has levels and a random quality rating
  • Items now have multiple tiers of rarity, with most only available in later progressions
  • Items can now be dropped with ctrl+click or middle mouse button
  • Redesigned item tooltips and added a comparison window for equipped items
  • Added inventory sort button and hotkey (Z by default)
  • Ammo is now stored as a number of rounds for each ammo type
  • Ammo and keys are now picked up automatically
  • Medkits are now used when touched
  • A portion of health is now slowly recovered when out of combat
  • Keys are now stored in a keychain and are kept until the end of the level
  • Removed strength requirement from armor
  • Armor now affects movement speed, damage resist, and player weight
  • Armor can now be modded
  • Added knockback/pull to weapons and monsters
  • Shotguns now reload one shell at a time
  • Added bullet penetration for certain weapons
  • Added projectile weapons and explosions
  • Players now respawn at their last checkpoint with invulnerability for three seconds
  • Added outfit switching (Q by default)
  • Added loot filter hotkeys for gear and mods (1 and 2 by default)
  • Added an end of level screen
  • Added hardcore mode
  • Added eight achievements
  • Added damage number particles
  • Added various usable/upgrade items
  • Improved and optimized bullet hole decals
  • The game now pauses while menu is open
  • Fullscreen can be toggled with alt-enter
  • Mouse buttons can now be remapped
  • Added technical stats (press F2)
  • Added console window (press Grave)
  • Removed player profiles
  • Removed adventure and survival mode
  • Switched build system to CMake

1.0.3 released

  • Added the ability to reset the level
  • Press R to cancel a reload
  • Can now pick up items while reloading
  • Reduced medkit delay to 0.5 from 2 seconds
  • Reduced pickup delay to 0.2 from 0.5 seconds
  • Changed license to GPL v3
  • Refactored a lot of code
  • Now using NSIS for the windows installer
  • Updated all libraries to the latest versions

1.0.2 released

  • Updated Windows version to SDL 1.2.10
  • Reduced compile time and game size by removing networking code
  • Fixed a rounding error in entity/wall collisions on large maps. Noticeable in skyscraper0.map on certain walls
  • Fixed a bug on the maze0.map where you could get stuck
  • Fixed a compile error on some machines
  • Removed "-level" argument in favor of "-mod"
  • The linux binary package now comes with the binary compiled from scons, which has slightly different dependencies

1.0.1 released

  • Converted from make/autotools to SCons
  • Added a portal level where you choose which mode to start in
  • Made the first survival level accessible
  • Added the first map editing tutorial to the website
  • Added "-mod" command-line argument, used to set the path to the database directory
  • Bilinear filtering by default. Pass "-trilinear" to enable trilinear filtering
  • Disabled the incomplete deathmatch mode for now
  • Adventure mode fixes
  • Added more debugging messages

1.0.0 released

  • First release